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Grand Theft Auto IV

Grand Theft Auto IV - Video Game by Rockstar Games - 39012


by Rockstar Games

PartNo: 39012
Rating: 
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Product Detail Information:
ASIN:B000FRU1UM
Sales Rank: 31
Catalog:Video Games
Release Date: 2008-04-29
Product Group: Video Games
Product Type: Console Video Games
Brand:Rockstar Games
Manufacturer:Rockstar Games
Part No: 39012
UPC: 710425390128
EAN: 0710425390128
Batteries Included: No
Binding: Video Game
Hardware Platform: Xbox 360
Operating System: Xbox 360
Platform(s): Xbox 360
Autographed: No
Memorabilia: No



Current User Reviews:Back to top
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Good but over-rated
6/10/2008
It's a fun game to play if you liked the GTA series before, but it was over-hyped with all those perfect reviews when it is clearly not perfect. The most apparent flaw is the cover system, it works sometimes but other times it won't work the way you want it to and you might end up getting killed. Sometimes the game wouldn't even let me fire my gun while in cover which is very frustrating. If you played Gears of War you'll be disappointed with the cover system. There is about 30-40 hrs of game play. I wouldn't recommend this game to buy, but it's worth a rental.
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If it ain't broke don't fix it, but if it is. . .
6/9/2008
The hype machine for GTA4 was working on overdrive, and it worked to a T. Reviewers raved about this game, and it seemed like no one in the media, gaming OR mainstream, could find anything they didn't like about it. However, there are a number of glaring flaws that have been loitering in the series since GTA3. Far and away the most obnoxious part of the game is the jerky, awkward animations. It seems like Rockstar hasn't had the slightest inclination to make it any more natural-looking, and the game absolutely suffers for it.

The one other extremely clunky design choice was the control scheme. From combat to movement, there's at least one thing that really screws you up. The lock-on feature, while nice to FINALLY have in a semi-functional form, doesn't distinguish between civilians and bad guys, and this is a huge problem in more than one mission. And although this game isn't really "parkour-style" a la Assassin's Creed, there are still times when jumping and grabbing onto ledges is essential, but extremely difficult. Nowhere is this better emphasized than in the mission where you're trained to do just these feats. You're supposed to jump up onto a sign then shimmy across it, but the detection element just didn't kick in for me (nor for the three or four others I've seen attempting the same action) the first nine or ten times I tried to grab it. There are some other times when Nico will walk off an edge instead of hanging from it, etc. It's very frustrating, but usually not game-breaking. The driving takes a lot of getting used to, but it's generally okay once you get used to it.

However, the non-mechanical bits of the game are outstanding. The story and the way it's told are phenomenal, as is the voice acting and peripheral parts like the radio stations and the conversations of passers-by. The art direction is also just incredible, especially in the opening sequence. This game may not look nearly as good as some of its contemporaries, but they did the absolute most they could with it. The design of the city itself is also superb. It is far and away the best-designed environment I have ever seen in a game.

It's hard to sum up with a game like this, because you can't in good conscience recommend renting a game this huge, but it is certainly not for everyone. Overall though, it's a flawed but good game that you should at least see in action, if not purchase.
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awsome
6/9/2008
this is one of the best games i have played in a while and should be added to everyones collection
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best yet!
6/9/2008
This is the best GTA to date! The story line is really well done and the AI is great. You never know who is your friend and who is your enemy, so you need to keep your wits about you. Any person wandering around or driving may be prepared to shoot you, so don't just think you can jack anyones ride without the possibility of getting taken down. I haven't finished yet and
it may take a while... which is great, it only took me a week to finish Call of Duty 4... that is like 10 dollars a day... GTA will only be pennies a day at this rate!!!
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An Interactive Crime Drama
6/8/2008
As an interactive crime drama, GTA IV is second to none. Never before have gamers been presented with such substantial content in the areas of character development and plot. Armed with motion capture technology, superb voice actors, and a budget literally unheard of in the video game industry, the developers have crafted a story experience that goes beyond anything seen in a game before. Here are characters that rear up on the screen, rippling with life. The plot has several very interesting twists which have a functional impact on the rest of the game, and some of these twists are brilliantly foreshadowed (Michelle's apartment, for example) as a reward for players with astute powers of observation.

As an experience, the game is top-notch. You start up the game, walk out to your apartment's balcony, and the sun rises, its faint rays glimmering through the rising dust from the corrupt city whose sky scrapers shoot up all around you. Your cell phone rings. It's Francis McReary, a crooked police chief who swears he's a good guy who just keeps making mistakes, mistakes like buying drugs from a sleazy dealer who's now threatening to blackmail him. You're his "clean up guy"--you fix his mistakes and in exchange he doesn't send you to jail. You call a taxi by whistling and pay him to take you to meet up. As you drive through traffic, the cab driver makes conversation, drawing from a massive base of fully voice-acted dialog. He drives according to the rules of the road, stopping at intersections, waiting for green lights, yielding, merging.

The cutscenes are expertly crafted with full motion capture and emotive expressions. Some of these cutscenes are literally 5-10 minutes long. Is this necessary from a purely game-mechanical point of view? No. But it lets us develop real relationships with these characters. As the game progresses, you will actually feel as if you *know the characters*. Every person has their funny quirks and unique habits--you will learn the quirks of the characters in this game. That's how powerful the characterization is here compared to other games in the past. Is it cinema quality? Perhaps not quite, but it's approaching there. Is it more than we've ever seen in a video game? Definitely.

Initially you find your cousin being beat up by loan sharks whom he owes money, so you help him out by giving them a beating themselves. You immediately are pulled into a criminal underworld, doing contract work for various crooks throughout the cities, some of them nobodies destined for prison, others brilliant crime lords making millions living in luxurious mansions with an army of grunts below them. You will quickly build up a long list of contacts whom you may call at any time to ask for work, ask for favors, or invite to go out on the town and go to a gentlemen's club or perhaps a comedy club. And these side activities aren't just carelessly tacked on. In fact, it is astounding the amount of effort and money that went into some of them, especially the cabaret club and comedy club, where you will witness fully digital stand-up acts with beautiful motion capture and material and voice overs taken from some famous professional comedians (so it's not just impressive technically; it's actually *entertaining*).

A recent advertisement for the upcoming Saint's Row 2 attempt to disparage the game for having these side activities and for giving your relationships with other characters in the game world such emphasis. Without any comment on how good a game Saint's Row 2 may be, this advertisement fails to see that these social networking activities built into GTA IV are what push this game beyond being a mere video game to being a work of true interactive drama.

Some people have said the driving controls are poor. This couldn't be further from the truth. They are simply more *realistic* compared to previous GTA games. This means you can't take a turn at 60 MPH anymore. You actually need to learn to use the brake in this game. I personally love the new physics, which come into play all throughout the game and in almost all your interactions with the environment, not just while driving.

This having been said, the game isn't perfect. The new cover system for combat is definitely a step in the right direction, but it's clunky and sometimes difficult to pick out the target you want. Indoor combat is especially tricky due to some awkward controls. Further, the game's astounding design has one major flaw: the saving mechanics. If you fail a mission, you have the option of replaying it without having to load, but you still lose all your weapons and ammo if you were arrested, and if you died you have to pay a (rather large) hospital fee. Simply allowing you to save during a mission would fix this issue in a single clean sweep, but Rockstar doesn't allow this for some reason.

Finally, GTA IV doesn't have as many random things to do as soem previous GTA games. It's not as good for mindless sandbox-style rampage gameplay as San Andreas and Vice City were. As an explanation I propose the following speculation. This is the first game in a new "generation" of GTA games. Hence, Rockstar had to spend a lot of money and time building a new core game engine. Consider the third generation of GTA games. GTA III had few "extras" because the developers spent their time on the new 3D engine. With Vice City, they used the extra time afforded to them by having an engine already made and perfected to add in a lot of new features like planes and skydiving. I propose that the GTA games following this one will continue this trend.

But even without all the sandbox activities, the game elevates itself to a height truly hidden in the clouds compared to previous GTA games. Those games had great sandbox gameplay, but not much else. Here we have characters, we have story, we have plot twists, we have emotion. In short, here we have a humorous, often witty, parody of American culture and politics at large. The people who say this game is the fall of American morals are the same as the people who said that Swift actually wanted to eat human babies. They mistake a parody which uses immoral acts as a narrative device as an advocation of such immoral acts and consequently miss the entire content of the work. Anyone who plays this game and understands it might just be disgusted with the modern American lifestyle enough to change their own habits. Of course that's a bit idealistic, but it does illustrate that if you were to derive any morals from this game, it's that crime is *not* the way to go and that the crazy American standard of living is not something to be taken for granted.
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Accessories:

  1. Grand Theft Auto IV Signature Series Guide (Bradygames Signature)
  2. The Official Xbox Magazine [1-year]
  3. Electronic Gaming Monthly
  4. Play


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