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UFC 2009 Undisputed

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Product Detail Information:
ASIN:B001D7T2XA
Sales Rank: 560
Catalog:Video Games
Binding:Video Game
Product Group:Video Games
Product Type:Console Video Games
Release Date: 2009-05-19
Brand:THQ
Manufacturer:THQ
Model: 55048
Part No: 55048
UPC: 492072203371
EAN: 0492072203371
Batteries Included: No
Publication Date: 2009-05
Number Of Items: 1
Hardware Platform: Xbox 360
Operating System: Xbox 360
Platform(s): Xbox 360
Autographed: No
Memorabilia: No


Features:
  • Influence fighter's careers by customizing physical appearance and attributes, learning new fighting techniques and managing his training process through attributes such as strength and cardiovascular health.
  • A fighter roster of more than 80 top names from all weight divisions, as well as popular commentators, announcers, referees, trainers, Octagon girls and more from the world of Ultimate Fighting.
  • Photorealistic fighters who breathe, sweat and move like their real-life counterparts. Players also experience ripple effects across fighters faces and bodies from the impact of punches and kicks.
  • A brand new fighting game engine that emphasizes innovative, responsive and easy-to-play controls will give players unparalleled command of their fighters in the Octagon.
  • Take down opponents and get the submission with a variety of mixed martial arts disciplines, including Judo, Muay Thai, Wrestling, Kickboxing, Boxing and Brazilian Jiu-Jitsu.
Product Description:

UFC 2009 Undisputed is an explosive fighting game detailing the action, intensity and attitude of the Ultimate Fighting Championship (UFC). Featuring an authentic and comprehensive UFC atmosphere, including an extensive roster of the best mixed martial arts fighters in the world, players will push the envelope with a powerful new game engine and put their best fighting disciplines to the test in the world famous Octagon. Take your best shot - UFC 2009 Undisputed is as real as it gets. Develop attributes, perfect moves and fights for entry into the UFC Hall of Fame through a series of dynamic storylines that build friendships and instigate intense rivalries.

'UFC 2009 Undisputed' game logo
A punch oriented standing game in 'UFC 2009 Undisputed'
Develop a fist punching standing game.
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A kick oriented standing game in 'UFC 2009 Undisputed'
Or one based on kicks.
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Offense and defense on the ground in 'UFC 2009 Undisputed'
Play offense and defense on the ground.
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Grabbing glory in front of the cameras in 'UFC 2009 Undisputed'
Grab glory in the Octagon.
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Trainers in your corner between rounds in 'UFC 2009 Undisputed'
Utilize extensive non-fighting characters.
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Fighting Styles
Success in mixed martial arts in real-life is all about a fighter's ability to combine different aspects of various fighting disciplines to his advantage when inside the octagon and that is exactly what players will need to do in UFC 2009 Undisputed. Ideally these combination of disciplines are used to devastate an opponent, but if used wisely they can also be used to frustrate and neutralize the power and tactics of a stronger fighter who can't be knocked out. UFC 2009 Undisputed features the six international fighting disciplines that are used in the UFC. These six fall into two categories, striking disciplines and grappling disciplines, and include:

Striking disciplines:
    Western Boxing (Boxing) - Boxing relies on complex foot maneuvers and quick jabs to mount a powerful offense.
    Kick Boxing - Kick Boxing is a fighting style that integrates boxing punches with a variety of martial art kicks.
    Muay Thai - Also known as 'Thai Boxing,' Muay Thai utilizes elbows, knees and low kicks often from the clinch position.
Grappling disciplines:
    Wrestling - The oldest sport known to man, Wrestling consists of taking down your opponent using hand-to-hand maneuvers.
    Judo - Judo is a Japanese martial art that emphasizes on throwing your opponent and immobilizing him with grappling moves.
    Brazilian Jiu-Jitsu - Derived from Kodokan Judo, BJJ utilizes joint locks and choke holds to allow smaller/weaker combatants to defeat bigger, stronger opponents.

Gameplay
Gameplay in UFC 2009 Undisputed is designed to be the most authentic representation of mixed martial arts in a video game to date. To do this the game utilizes the six fighting disciplines to help the player develop actual strategies used by UFC fighters. Each playable fighter is initially assigned one striking and one grapple martial discipline. The fighting strategies that come out of these make up a player's 'standing game' and 'ground game,' with the standing game reflecting your striking discipline and ground game your grapple.

The standing game consists of utilizing the precision of your striking style to breakdown your opponent with quick combos, kicks from the perimeter or knees and elbows in the clinch. After these have done their work you unleash your power and go for the knockout. The ground game on the other hand consists of knocking your opponent off balance, taking him down to the canvas and there going for a tap out via submission hold or securing dominant position and pounding away until it is over. In developing a ground game players will learn to use UFC 2009 Undisputed's 'ultimate fighting control' game mechanic. This innovative control system initiated through the right stick, allows players to transition their fighter while on the ground from one advantageous physical position to the next. This control is available to both combatants while on the ground, so as players seek for optimal positioning they must also beware of counter moves. Regardless which strategy is preferred, players must acknowledge both. Although players may feasibly survive and even progress for a while using just the standing or ground game, sooner or later the in-game competition will demand the development of both.

Roster of Fighters
A big part of UFC 2009 Undisputed's dedication to realism is its extensive list of playable UFC fighters and other in-game characters familiar from the real-life world of Ultimate Fighting. The game features 80 headline fighters, 16 from each of the UFC's five weight divisions. Fighters available include such notables as Brock Lesnar, Chuck Liddell, Anderson Silva, George St. Pierre, BJ Penn and many many more. Click here to see an example of fighter bios. In addition to the fighters, Undisputed also features realistic representation of in-game trainers, commentators, ring announcers, card girls and more that UFC fans will instantly recognize.

Key Features

  • Authentic UFC Personalities - Explore a deep roster of more than 80 top names in UFC competition across five weight classes and enter the Octagon surrounded by the sport's popular commentators, announcers, referees, trainers, Octagon girls and more.
  • Photorealistic Models and Effects - Experience the world of UFC as it appears on television with photorealistic fighters who breathe, sweat and move like their real-life counterparts. Players will also view amazing ripple effects across the faces and bodies of their fighters from the impact of devastating punches and kicks.
  • Constant Control - Gain the upper hand in matchups with a brand new fighting game engine designed specifically for next generation systems. Emphasis on innovative, responsive and easy-to-play controls will give players unparalleled command of their fighters in the Octagon.
  • Fighting Disciplines - Take down opponents and get the submission with a variety of mixed martial arts disciplines, including Judo, Muay Thai, Wrestling, Kickboxing, Boxing and Brazilian Jiu-Jitsu.
  • Create-a-Fighter - Jump-start the career of a future champion by customizing your fighter's physical appearance, learning new fighting techniques to use in the Octagon and managing the training process through attributes such as strength and cardiovascular health.
  • Career Mode - Develop attributes, perfect moves and fight for entry into the UFC Hall of Fame.
  • Multiplayer Support - Enjoy both local and online multiplayer support via Xbox LIVE.

UFC: Undisputed X360

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Guest User

Adel Hamla

Best MMA game on the market

3/21/2010

received before expected, great condition,lower price i can get, like always when it sold by Amazon its a perfect thanks a lot,
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Guest User

Elevation Nation

Really good

1/27/2010

I really enjoyed the UFC game. However, they have to design a way to somehow come out of your opponent's mount and submission attempts.
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Guest User

Oleha Verlander

fun game

1/7/2010

I love this game, you can chose your guy via weight class, and you can be Lesner, Lidell, Ortiz, GSP, Maynard, Penn, pretty much any/everyone! My husband and I have a blast. There's a boat-load of button combos to learn/remember if you want to really do anything cool, so a lot of practice.
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Guest User

Book Ends

No complaints

1/1/2010

purchased this game for my husband and he has enjoyed it tremendously. I even get in on the action from time to time!
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Negative Comments

I respect the effort, but they MUST fix the fighting mechanics next year

12/29/2009

Although I didn't give this game a high score, I definitely like the potential that I see in this franchise. This is THQ's first attempt at an MMA game, and for its first outing it's pretty respectable. As long as they polish some of the flaws in the game in next year's version, they've got the potential for it to be a near flawless fighting game.

As a huge UFC/MMA fan, I can definitively tell you that apart from the ONE main (and major) flaw, this is as authentic as it gets. This game was made by people who obviously have done their homework on the various fighting aspects of MMA (or were fans of it to begin with), and the broadcast production of UFC. They've incorporated every single last aspect of the sport here. Everything is authentic, from the graphical presentation and layouts, the commentary, and the different aspects and positions of fighting. Unfortunately, this last point I just mentioned about the fighting is the game's biggest flaw, and ultimately dropped the fun factor way down for me.

Now here's what's wrong with it:

I'm sorry to say this, but in this fighting game, the fighting is pretty flawed. Three major problems with the fighting mechanics:

1) Hitting your opponent just doesn't feel satisfying at all. With the exception of the high head kick, none of the punches or kicks have any impact behind them, and you never truly get the feeling you're damaging your opponent. I guess the boxing style hook punches are pretty impactful too, but not as much as you would think they should be. I don't know if it's a combination of the sound effects and the animation of the fighter when they get hit, but every hit just feels so damn weak. Here's the thing, I don't expect a mere jab to knock you down, unless you're Forrest Griffin, but I expect it to have a little more impact than a yellow spongy Nerf ball being shot out of a plastic toy gun.

2) I have a problem with the standup fighting in this game. It feels so mechanical, robotic, and formulaic. The two of you walk towards each other awkwardly, begin exchanging punches, and whoever has the frame advantage will continue to get their shots in first, so the other person is forced to defend and slowly backstep out of reach. Rinse and repeat; this is how every fight goes if you keep it on the feet. Sure, there will be moments where you stay out of the pocket and stay in kicking range, quickly throwing out a quick leg or body kick, and quickly back off again, thereby trying to slowly pick apart your opponent, but ultimately the fight is going to be a variation of the two of you getting into each other's faces, trading weak looking punches, until one of you gets a flash KO, assuming that his stamina bar was low enough. Obviously you have the option of taking the fight to the ground, or clinching, but I'm specifically criticizing the standup fighting mechanics here.

3) The movement of the fighters: The fighters are very mechanical and awkward to control. There's no fluidity to the movement when you move them around the ring. I was going to criticize the lack of upper body and/or head movement, but this is the UFC, so this is absolutely authentic (with a handful of exceptions like Anderson Silva, BJ Penn, Rampage, Melvin Guillard, and a few others I'm sure I'm missing). Seriously though, I would like to see the right analog stick used in conjunction with a modifier button to control your head and body. Imagine the precision you would have as you move the right analog stick slightly to the side, and see your fighter barely slip a jab or cross, or press the analog stick completely down, as you duck a wild hook. That would make the fighting infinitely more versatile and deep. It sure beats the Rock Em Sock Em Robots style fighting mechanics they've got going now, don't you think?

The single other major problem with the game is the pathetically shallow career mode. Why is it so short? You could finish this in two days. Also, the method of training and upgrading your stats needs to be fixed. It consists of you clicking through a few screens to simulate what attribute you want to train that week, then rest, train some more, then sparring. Yes, I realize this is exactly what happens in real life (more or less), but they WAY you do it here couldn't have been more boring. Basically you're just pressing A or X through a few screens, repeating it, until your upcoming fight, and then you fight. You repeat this press again over and over, and there's just so many cumbersome screens you have to skip through (because at this point you're trying to skip through all those inconsequential screens about sponsorships and new training camps [do those training camp sparring partners even make a difference?]).

I also wish they could've given the option of using a current UFC fighter in career mode. Basically, you play a sports game usually to use the stars you like. Other than a meaningless exhibition battle, or an online match, you NEVER get the chance to use the UFC stars. You can't tell me "well if you want to fight as a current UFC star so much, why not do an exhibition match, you can use them all you want then." That's complete nonsense. An exhibition match is completely MEANINGLESS. It's purely for practice. I'm not sure if sports fans will back me up on this, or if this is just my extreme opinion, but that's like having Madden, or NBA 2K, and not having the option to do a Franchise/Season/Association mode. You can use your favorite team for ONE meaningless match, but you can't progress through a stat tracked season, where the consequences of winning or losing are in full effect. You can play a bunch of random exhibition matches over and over, or play online. I NEVER play exhibition matches in a sports game other than the first few, just to get the hang of the game. So with this career mode being this short, and if you happened to buy this game and agree with me about exhibition matches, then guess what? Once you beat the career mode, YOU HAVE NOTHING ELSE TO DO. You either start a new career, or you play online, and that's going to get old very quickly.

Random points:

**I really like the ground game here. Between all the transitions from half-guard to full-guard, side control, submission attempts, and all the different struggles on the ground, they really knew what they were doing here.

**I like the feel of the game and how they incorporated this whole "finishing your opponent" mechanic into the game. It's realistic how you can hurt your opponent (standing or on the ground) and have the small window of opportunity to "finish him off," or have your opponent recover.

**Commentary is great, with Joe Rogan and Mike Goldberg enthusiastically reacting after a huge hit on your opponent, or as you finish him off.

**When you're playing online, and have the prefight presentation feature turned to ON, why is it that you can't skip ANYTHING? Conversely, if you have the presentation option turned OFF, they show NOTHING. What, not even between the round replays? Nothing at all.

**They have a lot of signature style fighter specific things in the game, but fighting style is not one of them. I really hope next year they can make each fighter fight more uniquely. Each fighter just feels like a palette swap of a boxer, kickboxer, or Muay Thai style fighter. The pre-fight stances as they introduce you are accurate to their real-life counterparts, but during the fights themselves, the movements and the striking all feel the same.

With all this said, I'm actually going to be keeping a really close look at EA's MMA game. I'm just not too confident of how the next UFC Undisputed game will be, because of the developer, Yukes. Yukes also makes the Smackdown VS Raw games, and after almost a decade, I just don't like the `feel' of their fighting mechanics. Something about the button inputs to do moves on those wrestling games didn't feel intuitive to me. I much preferred the last two N64 wrestling games made by the same publisher, THQ, but an entirely different developer. Imo, those were better than any Smackdown VS Raw game put out. We'll see how it goes, but if I don't like Yukes' fighting game mechanics after a decade, I'm not sure how this is going to change in just one year.
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Read Reviews & Compare Prices for THQ UFC 2009 Undisputed. UFC 2009 Undisputed is an explosive fighting game detailing the action, intensity and attitude of the Ultimate Fighting Championship (UFC). Featuring an authentic and comprehensive UFC atmosphere, including an extensive roster of the best mixed martial arts fighters in the world, players will push the envelope with a powerful new game engine and put

 

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